Nightmare House 2 is a free, horror-themed first-person-shooter game, and the direct successor of the first classic horror map pack 'Nightmare House'. Nightmare House 2 is based on the Source Engine by Valve, also considered a modification (mod) made for Half Life: Episode 2.
The story resumes with the player lost and confused in a hospital known as 'Never Lose Hope'. With no understanding of how you came to be there, there's only a vague memory of the mysterious, haunting girl from Nightmare House. Soon it will be difficult to determine between a dream and reality. How long will it take you to realize that escape is not an option?
The story resumes with the player lost and confused in a hospital known as 'Never Lose Hope'. With no understanding of how you came to be there, there's only a vague memory of the mysterious, haunting girl from Nightmare House. Soon it will be difficult to determine between a dream and reality. How long will it take you to realize that escape is not an option?
![](/uploads/1/2/6/3/126339449/263630126.jpg)
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Desert Nightmare (English Translation), an indie game made with RPG Tsukuru 2000. Get downloads, images and news! Desert Nightmare (English Translation) Download Now. 26.5 MB 49668 downloads. In the first house's second room. Examining a crate (or dresser?) brings up another German line.
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Note: I DID NOT MAKE THIS. It is a translated project from German.
It was originally created by Kelven. I had his permission to translate it. Even though I did not make it, I put a lot of working into completely translating this, including having to redo many picture graphics, many messages, etc. Requirements: RTP. For best gaming experience. Story: Taking place somewhere in California, the game follows Sandra Richmont, who was traveling with her parents to visit their uncle.
After an argument and a bathroom stop, her parents appear to have driven off without her. Thinking that her parents plan to stay overnight in the nearest city, Dusty Creek, Sandra heads towards there. However, after meeting two others who are stranded, she realizes that they are trapped and the city has some dark secrets.
The gameplay consists of solving puzzles, adventure game style. If you need a walkthrough, there's one included in the game folder. However, it's in German, so you can try to babelfish it or something. WARNING: When you are poisoned in the mines, do not begin the cart pushing puzzle until you have found the antidote. Otherwise you can't get it later and can't beat the game (if you save.) I actually could have fixed this bug, but it was in the original and I wanted to leave all of the coding 100% intact. Everything has been translated, from dialogue to pictures. The game utilizes 99% custom graphics created by Kelven, who took the effort to make nearly everything examinable, all drawers/cabinets openable and examinable, and has pumped out probably 20 or so games.
(Which all have mostly custom graphics I think.) Original game:Latest Blog. This game is absolutley wonderfull designed. The most important advantage is feel of danger in every second of game. Great idea with battle we not using weapons but we must solve how to defeat enemy and we feel panic - F.n A! Idea of opening all elements in interiors is great. We explore many ROOMS and we can see effects of that what we have done with many doors, devices. Tons of things to use.
Very well designed world of game with all characters in it. Music is very creepy. Suspens in end part of the game is really hard. Only one disatvantage is very silenthillish music.so 9+/10. A very nice amalgam of Silent Hill and Lovecraftian themes with a flair of unique combat and a perpetually pensive setting. I actually found myself growing somewhat disturbed at character development, too.
More than once, I had to chuckle recognizing the Silent Hill tracks in here, but the style didn't detract anywhere so it didn't feel forced at all. I admit, I'll have to change my opinion on rpg maker-based horror games. It can indeed be done.
I'll have to go and re-examine a few old projects I gave up on. Thanks much for giving me the chance to get a hold of this! I am playing through it now and noticed you missed some lines.It's in the second mine section to the left of the bathrooms. There's a box you can inspect and the resulting line is still in German.In the basement of the clothes shop, where the monster was previously chained up.Also in the basement there is a puzzle involving an electrified floor.
The object you inspect says it controls 'steam pressure'. I don't know what the original version says, but that's a little misleading as it's for the electric floor. Unless that was supposed to be steam? -In the mining town one line says 'the dispute was over was over the Indians' -Also in the mining town, in the first house's second room. Examining a crate (or dresser?) brings up another German line.
Fun fact; the music that plays at the end of every day is from Silent Hill! This game was one of the best complete horror games for RPG maker.just, wow.
It had just about every great element a survival horror, or a scary game in general, should have. Tense situations, not know who you can trust, creepy stuff out of nowhere. I would love to see more of Kelven's games (I did check out the website this game originated from). He apparently puts quite a bit of work into them, with the custom graphics and stories - sadly I don't know German and sitting with a german-to-english dictionary is.not palatable.
But I thank you for translating this great game and applaud Kelven for making it. Yeah, I just might translate something in my spare time.
![Half-life Half-life](/uploads/1/2/6/3/126339449/781850273.jpg)
There were a couple of other projects that I had in mind; I might get to those. Sorry for any bugs that exist, I did not do any sort of fixing. I only changed all the text and dialogue sequences, and any sort of glitches or oddities that already existed have stayed intact.
The game should be completely playable all the way through, myself (and a couple others) tested it to make sure the game was thoroughly playable. If a bug crashes the game, you should probably just avoid whatever it was. There's also maybe an untranslated line or two but they're insignificant. Although there is the one bug that I listed in the description. If you don't get the antidote for the poison before you leave the mine, you cannot go back and will just eventually die.
![](/uploads/1/2/6/3/126339449/263630126.jpg)